Augmentations in Mass Effect Andromeda are special optional components which can be added into a Blueprint when developing an item to customize it. They can grant various bonuses to Weapons and Armor or even change its basic functionality.
In Crafting, researching Augmentations grants you one copy of that augmentation and allows more to be found in the field. You can research and apply blueprints for augmentations the Tech Lab in the Nexus.
Augmentations
General Augmentations
Those augmentations which can be applied to weapons multiple times, providing smaller benefits than those researched. They can be purchased from Vendors in the Nexus. Click on the header to sort
Name | Type | Description |
---|---|---|
![]() Anti-Armor Module |
Any | (Weapon) +5% Power Damage Bonus to Armor (Gear) +2% Power Damage Bonus to Armor |
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Gun | Changes weapon-fire type to automatic |
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Any | (Weapon) +5%Biotic Power Damage (Gear) +2%Biotic Power Damage |
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Any | (Weapon) +5%Biotic Recharge Speed (Gear) +2%Biotic Recharge Speed |
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Gun | Changes weapon-fire type to burst |
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Any | (Weapon) +5% Combat Power Damage (Gear) +2% Combat Power Damage |
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Any | (Weapon) +5% Combat Recharge Speed (Gear) +2% Combat Recharge Speed |
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Gun | +2 Mod Slots |
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Any | (Weapon) +5% to All Power Effect Durations (Gear) +2% to All Power Effect Durations |
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Gun, Chest | (Weapon) +3% Weapon Damage (Chest) +5 Damage Resistance |
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Gear | (Gear) +2% Max Health |
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Gun | +1 Mod Slot |
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Any | (Weapon) +5% Power Force (Gear) +2% Power Force |
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Any | (Weapon) +5% All Combo Radiuses (Gear) +2% All Combo Radiuses |
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Any | (Weapon) +5% All Combo Damage (Gear) +2% All Combo Damage |
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Gear | (Gear) +2% Health & Shield Regeneration Delay Reduction |
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Gear | (Gear) +2% Max Shields |
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Any | (Weapon) +5% Power Damage Bonus to Shields (Gear) +2% Power Damage Bonus to Shields |
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Gear | (Gear) +2% Shield Regeneration |
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Gun | Changes weapon-fire type to single shot |
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Any | (Weapon) +5% Power Restoration & Defense (Gear) +2% Power Restoration & Defense |
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Any | (Weapon) +5% Tech Power Damage (Gear) +2% Tech Power Damage |
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Any | (Weapon) +5% Tech Recharge Speed (Gear) +2% Tech Recharge Speed |
Augmentation |
Effects |
Tech Type |
Research Cost |
Development Cost |
Ricochet System | Bounces up to 2 times; does not increase max range (bounces reduce range each time) (shotgun) | Milky Way | 100 | |
Coolant | Milky Way | 50 | ||
Bio-converter | Triggers immediately upon reaching 0 ammo; takes no time, 5% max hp, and refills 1 clip. | Milky Way | 50 | |
Plasma Charge System | Stat Changes* Uncharged shot deals normal damage, explosions, charge for 1s for 5x damage (shotgun). Shots explode, radius 1.5m(?) | Milky Way | 200 | |
Concentration Module | Milky Way | 50 | ||
Seeking Plasma System | Changes weapon projectile to seeking plasma bolts. Bolts move slowly, track like biotic powers. (shotgun) | Milky Way | 100 | |
Battlefield Assist Module | Milky Way | 50 | ||
Aerial Stabilizer | Milky Way | 50 | ||
Electrical Conduits | Weapon now has electrical animation on hit; When tested with shotgun, no projectile behavior change | Milky Way | 200 | |
Equilibirum Regulator | Milky Way | 50 | ||
Grenade Launcher | Weapon now shoots grenade(s), no friendly fire! Grenades may bounce, and detonate after 1.5s(?) grenade explosion radius 1.5m(?) (shotgun) | Milky Way | 200 | |
Sticky Grenade Launcher | Stat changes* Weapon now shoots grenade(s). no friendly fire! Grenades stick, and detonate after 3s, radius 1.5m(?) (shotgun) | Milky Way | 200 | |
Rebalanced Field Coils | Milky Way | 50 | ||
Vintage Heat Sink | Ammo refills automatically after a delay. | Milky Way | 200 | |
Aerial Lubricant | Weapon: When hovering, +35% rate of fire Arms: When hovering, +35% Tech damage |
Milky Way | 50 | |
Aerial Performance Optimizer | Weapon: When hovering, +35% Weapon damage Arms: When hovering, +35% combat damage |
Milky Way | 50 |
*Stat changes may get listed on an individual page for augmentations, as appropriate, when someone makes them.
(note: i did a bit of testing; is there a place to collate that for more detailed informtaion?)