Plasma Charge System |
|
---|---|
Category |
Heleus Technology |
Type |
Gun |
Research Cost |
200 Heleus Research Data |
Development Cost |
200 Heleus Research Data |
Plasma Charge System is an Augmentation in Mass Effect Andromeda. Augmentations are special optional components which can be added into a Blueprint when developing an item to customize it. They can grant various bonuses to an item or even change its basic functionality.
Plasma Charge System Information
"This is a Gun Behavior augmentation. You may apply one such audment to a gun during the development process."
Plasma Charge System
- Non-shotgun: Fires direct-line explosive plasma bolts; charges weapon to fire a devastating blast
- Shotgun: Fires direct-line explosive plasma bolts (each less damage than normal rounds), charges weapon for a more devastating blast
Where to Find/Location
- Research and Development Terminal
Notes
- ??
- ??
- Anonymous
Explosive projectiles become subject to gravity and arc downwards. The explosion is useful for hitting enemies around corners and behind cover, but the arc makes it difficult to use against long range and airborne enemies.
Removes automatic or burst fire capability, replacing it with semiautomatic fire and the ability to charge shots. Charging the weapon increases the damage and/or fires additional projectiles.
Hidden -20% reduction to rate of fire, which is reflected in the crafted weapon's stats AFTER the weapon has been crafted.
Combining with Ricochet augmentation or certain weapons (Falcon AR, Ushior Pistol) causes projectile to explode on each bounce. Can easily hit non-airborne enemies 2+ times by aiming at the ground ahead of them. Charged shots lose the explode-on-bounce property.
- Anonymous
Works Best with Falcon AR (Poor), Scorpion Pistol, Piranha Shotgun, Venom Shotgun, and Dhan Shotgun (Best).
IMHO
- Anonymous
Don't put this on a sniper rifle. The bolts are not 'direct line'. They suffer from massive bullet drop and are similar to a grenade. Very hard to target anything at range.
- Anonymous
possible bug on this augment, combine this + automatic fire system can let you fire it automatically by double click, both charge and non-charge shot.
1
+10
-1