Weapons in Mass Effect Andromeda are an important tactical choice for players and each of the weapon classes have situational application. Weapons can be acquired at Merchants, as rewards for Missions, or through Crafting. They can be improved by weapon upgrades called Weapon Mods. Weapons can now be given custom names and Melee Weapons have their own dedicated slot.
At the start you can equip 2 weapons and will eventually be able to equip 4
You apply different Ammunition types in missions as a consumable item and not as a power like ME2 or 3, and not as a weapon mod like ME1. From in-depth analysis of the newest gameplay trailer we can see that there is no weapon type restrictions any more. Instead you share weapon slots with your ammo consumables and can equip more than one of a single weapon type.
If you want to get in close, you can focus on Melee Weapons, Shotguns, and Pistols. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice. Or, if you like to hang back and pick off enemies one-by-one, Sniper Rifles will be the way to go. For melee options, hammers do maximum damage, while lightning-fast shivs or swords allow you to get in and out of harm's way with speed and precision. There are no class restrictions on weapons, so trying something new is as easy as switching your loadout.
Weapons Information
Weapons and gear in Mass Effect: Andromeda fall into three technology types based on where their supporting tech comes from:
- Milky Way weapons typically use physical ammunition that's similar to the types of weapons you might be familiar with from the previous three games – with some advancements, of course. These are high-impact, projectile-based guns; they're great against most non-shielded targets, but require you to keep an eye on your ammo.
- Remnant weapons typically use beams, have a high rate of fire, and are extremely accurate. They use an overheat system that doesn't require a reliance on ammunition. You'll never run out of ammo, but you'll have to wait for your gun to cool down from time to time.
- Heleus weapons are from the Andromeda Galaxy and are generally plasma-based, which means they benefit from heat-seeking technology. Some other Heleus weapons are charge-based: the longer you charge them before releasing, the harder they hit.
The following are the weapon types available in the game:
Assault Rifles
Assault Rifles are a Weapon in Mass Effect Andromeda. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice.
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Aug Slots |
Tech Type |
|
30 - 38 | 675 | 50 | 250 - 278 | 44 - 52 | 36 - 28 | 2 | Milky Way |
|
81 | 300 | 14 | 105 | 70 | 25 | 2 | Milky Way |
|
270 - 339 | 90 | 6 | 30 - 34 | 51 - 59 | 31 - 24 | 3 | Milky Way |
|
35 | 525 | 30 | 300 | 62 | 25 | 2 | Milky Way |
|
56 | 450 | 21 | 112 | 72 | 25 | 2 | Milky Way |
|
112 - 139 | 500 | 16 | 128 - 142 | 69 - 80 | 21 - 17 | 4 | Milky Way |
|
35 - 43 | 600 | 25-30 | ∞ | 75-106 |
35-27 | 4 | Remnant |
|
36 - 45 | 620 | 60 | 360 - 400 | 42 - 50 | 42 - 32 | 3 | Milky Way |
|
148 - 186 | 210 | 12 | 72 - 80 | 72 - 85 | 35 - 27 | 3 | Milky Way |
|
32-40 | 850 | 120 | 360-400 | 36-42 | 60-47 | 4 | Heleus |
|
76-96 | 450 | 18-22 | ∞ | 84-98 | 25-19 | 3 | Remnant |
|
44-55 | 750 | 20 | 160-178 | 60-71 | 30-23 | 3 | Heleus |
|
70-90 | 475 | 24 | 192-213 | 58-67 | 25-19 | 2 | Heleus |
|
51-87 | 600 | 90 | ???-704 | ???-114 | 16-8 | 2 | Milky Way |
Here is all the information you need for the (X5 Ghost rifle)
Damage 49 - 78
Rate of fire 600
Max Clip 94
Max Ammo 450 - 563
Accuracy 72 - 90
Weight 16 - 8
Slots 2
WOULD A MOD UPDATE THIS INFORMATION.
Hope it helps everyone.
- Anonymous
I can finish the Status for the "X5 Ghost rifle" cuz I have 1 that's lol 9 out of 10 I made on my M.E.A NG+
- Anonymous
- Anonymous
- Anonymous
I really like the P.A.W its my favorite weapon in the game :3
I have never seen the aax5 in any part of the game it might be released in a later dlc or patch but right now I dont think it exists.
- Anonymous
Anal
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