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Patches in Mass Effect Andromeda are covered here.

 

Patches

Name

Description

Date

Patch 1.08

Single player

  • Ryder’s appearance can now be changed onboard the Tempest
  • Expanded the range of options available in the character creator
  • Jaal can now be romanced by Scott Ryder
  • Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
  • Fixed issue with Nomad upgrades Shield Crafting quest
  • Nexus level and cryo pod points are retroactively granted
  • Vendors now carry weapon mods for Level 60-71 players
  • Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
  • Improved clarity of descriptions for augmentations
  • Plasma Charge system now works properly for shotguns
  • Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
  • [PC] Added experimental support for Dolby Vision™ technology

Multiplayer

  • Stealth Grid challenge now increments properly
  • Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
  • Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
  • Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
  • Fixed issue that prevented melee attacks if the revive icon was near center screen
  • Fixed issue where ammo pick-up audio incorrectly played
  • Fixed issue where Backlash could malfunction while moving
  • Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
  • Fixed issue where weight reduction modifications wouldn’t reduce weight
  • The Revive Pack Transmitter now displays the revive radius in the loadout screen
  • Equipping the Cobra RPG now interrupts reloading
  • Player turns to Adhi when getting synced to avoid teleportation issue
  • Fixed issue where enemies would occasionally enter T-pose when hit
  • Improved visual and audio cues for player ready status in Multiplayer lobbies
  • Added “Lights” option to customization options
6/6/17

Patch 1.05

  • Improved tutorial placement
  • Single player balance changes:
    Ammo crates, armor, weapons, nomad, profiles, attacks & progression
  • Multiplayer balance changes: Weapons, cover, and enemies
  • Added option to skip autopilot sequences in the galaxy map
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
  • Streaming and stability improvements
4/6/17

Patch 1.04

Singleplayer

  • Fixed an issue whereby players were unable to land on Ark Natanus
  • Fixed an issue whereby the game loaded to a black screen or ran as a background process when Corsair Utility Engine or similar programs were running

Multiplayer

  • Fixed an issue causing players to stop hearing their character’s audio and start hearing another player’s instead
  • Fixed an issue causing the game to crash when using the Human Male Soldier and F key
3/21/17

Early Access Patch

General

  • Overall performance improvements
  • Fixed an issue with the title only accepting input from the last controller synced when two controllers are assigned to the same profile
  • Fixed various collision issues
  • Fixed a few rare audio issues

Singleplayer

  • Improvements to many cinematics, conversations, and other character interactions
  • Improved quest rewards
  • Fixed an issue whereby a door could become jammed in mission 5
  • Fixed issues with objective markers not appearing correctly
  • Minor performance improvements after some Tempest transitions
  • Fixed an issue whereby the combat music was not functioning as designed
  • Fixed some minor quest-related issues
  • Fixed a small cinematic issue during the Drack loyalty quest
  • Minor balancing change to the “Remove the Heart” quest
  • Improvements to quest tracking and waypoints

Multiplayer

  • Improvements to Strike Teams UI screens
  • Additional multiplayer tutorials implemented
  • Balance changes to guns, loot drops, reward packs, and objectives scoring
  • Improved appearance of character portraits
  • Added new artwork for MP characters, armor, and challenges in menus and codex entries
Early Access

 




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