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Weapons in Mass Effect Andromeda are an important tactical choice for players and each of the weapon classes have situational application. Weapons can be acquired at Merchants, as rewards for Missions, or through Crafting. They can be improved by weapon upgrades called Weapon Mods. Weapons can now be given custom names and Melee Weapons have their own dedicated slot.

At the start you can equip 2 weapons and will eventually be able to equip 4

You apply different Ammunition types in missions as a consumable item and not as a power like ME2 or 3, and not as a weapon mod like ME1. From in-depth analysis of the newest gameplay trailer we can see that there is no weapon type restrictions any more. Instead you share weapon slots with your ammo consumables and can equip more than one of a single weapon type.

If you want to get in close, you can focus on Melee Weapons, Shotguns, and Pistols. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice. Or, if you like to hang back and pick off enemies one-by-one, Sniper Rifles will be the way to go. For melee options, hammers do maximum damage, while lightning-fast shivs or swords allow you to get in and out of harm’s way with speed and precision. There are no class restrictions on weapons, so trying something new is as easy as switching your loadout.

Weapons Information

Weapons and gear in Mass Effect: Andromeda fall into three technology types based on where their supporting tech comes from:

  • Milky Way weapons typically use physical ammunition that’s similar to the types of weapons you might be familiar with from the previous three games – with some advancements, of course. These are high-impact, projectile-based guns; they’re great against most non-shielded targets, but require you to keep an eye on your ammo.
  • Remnant weapons typically use beams, have a high rate of fire, and are extremely accurate. They use an overheat system that doesn’t require a reliance on ammunition. You’ll never run out of ammo, but you’ll have to wait for your gun to cool down from time to time.
  • Heleus weapons are from the Andromeda Galaxy and are generally plasma-based, which means they benefit from heat-seeking technology. Some other Heleus weapons are charge-based: the longer you charge them before releasing, the harder they hit.

 

The following are the weapon types available in the game:

 

 

Assault Rifles

Assault Rifles are a Weapon in Mass Effect Andromeda. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice.

 

Name
Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
Aug Slots
Tech Type
Cyclone
30 - 38 675 50 250 - 278 44 - 52 36 - 28 2 Milky Way
L-89 Halberd
81 300 14 105 70 25 2 Milky Way
M-37 Falcon
270 - 339 90 6 30 - 34 51 - 59 31 - 24 3 Milky Way
M-8 Avenger
35 525 30 300 62 25 2 Milky Way
M-96 Mattock
56 450 21 112 72 25 2 Milky Way
N7 Valkyrie
112 - 139 500 16 128 - 142 69 - 80 21 - 17 4 Milky Way
P.A.W.
 35 - 43  600 25-30  ∞

 75-106

35-27 4 Remnant
Revenant
36 - 45 620 60 360 - 400 42 - 50 42 - 32 3

Milky Way

Sandstorm
148 - 186 210 12 72 - 80 72 - 85 35 - 27 3 Milky Way
Soned
 32-40  850 120  360-400  36-42 60-47 4 Heleus
Sweeper
 76-96  450 18-22  ∞  84-98 25-19 3 Remnant
Thokin
 44-55 750 20  160-178  60-71 30-23 3 Heleus
Zalkin
 70-90  475 24  192-213  58-67 25-19 2 Heleus
X5 Ghost

 

 51-87  600  90 ???-704 ???-114  16-8 Milky Way

 




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