Armor Mods in Mass Effect Andromeda are covered on this page.


Armor Mods




Fusion Mod of Shielding +50% Max Shields -50% Max Health
Fusion Mod of Robotics +25% Tech Construct Health, +25% Tech Construct Damage -50% Max Shields
Fusion Mod of Adrenaline On Kill: Recharge All Active Powers -50% All Power Recharge Speeds
Fusion Mod of Resistance +20 Damage Resistance On Evade: -50 Health
Fusion Mod of Rapid Deployment +50% All Power Recharge Speeds -30% Weapon Damage
Fusion Mod of Rupture +25% Weapon Headshot/Weak Point Bonus -70% Weapon Clip Size
Fusion Mod of Biotic Mastery +30% Biotic Power Damage -20% Melee/Weapon/Tech Power/Combat Power Damage
Fusion Mod of Hovering +100% Hover Duration -30% Weapon Damage
Fusion Mod of Tech Mastery +30% Tech Power Damage -20% Melee/Weapon/Biotic Power/Combat Power Damage
Fusion Mod of Battering +30% Melee Damage -20% Weapon/Tech/Biotic Power/Combat Power Damage
Fusion Mod of Health +100% Max Health -50% Max Shields

    • 09 May 2017 11:09  

      Barely every mod can be great in some situations. Except for Mod of Health (shields is better than health) and Mod of Hovering (I hardly imagine who needs hovering for such a long time if not for dealing weapon damage).

      • 04 Apr 2017 15:55  

        Fusion Mod of Rupture + Isharay Sniper + Bioconverter is OP AS HELL

        so a single fire sniper is lame but you put bio converter on it(5% of health used on empty clip to refill the clip) and with cora using her shield boost with healing to cover the health you lose it's quite powerful

        • 04 Apr 2017 10:26  

          as a Boitic/vanguard there are a few here that are EXTREMELY good, even without the perk:
          HP for Shield, yes please! - Power recharge for weapondmg.. why not? spam powers all day long! - As a melee focused vanguard - 30%meleedmg is a very precious one, since the sources are very limited.

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