Trip Mine |
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Category |
Combat Skills |
Type |
Combat Power |
Trigger Radius |
0.5m |
Laser Range |
5m |
Maximum Damage |
1350 |
Damage Radius |
8m |
Power Cell Capacity |
2 |
Trip Mine is a Skill in Mass Effect Andromeda.
Trip Mine Information
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.
Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Trip Mine Strategies
- Effective near choke points where enemies must cross or when there are too many avenues of approach to defend they can be used to deter approach though unguarded areas.
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Trip Mine Upgrade Ranks
Rank |
Bonus |
2 |
Power Cells: +1 Power Cell Capacity |
3 |
Damage & Force: +15% Damage, +15% Force |
4 |
Sensor Range: Increases proximity trigger radius and laser sensor distance.
OR Power Cells: +1 Power Cell Capacity |
5 |
Damage & Force: +30% Damage, +30% Force OR Blast Radius: +30% Blast Radius |
6 |
Detonator: Mines act as combo detonators for all affected enemies. +30% Combo Detonation Damage OR EMP: Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
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