Alien Tech Augmentations
These augmentations are "Researched", meaning they may only be purchased one time, and if you apply them to an item you will have to deconstruct it to retrieve the augmentation. In order to buy the augmentation, you will need to spend "Research Data" of each kind of Tech. Click on the header to sort
Name | Type | Description | Cost |
---|---|---|---|
Battlefield Assist Module |
Gun, Chest | (Weapon) When health and shields are full: +20% Damage (Chest) When health is 20% or lower: +25% Resistance to All Damage | 50 |
Bio-Converter |
Gun | When the current ammo clip is empty, drains 5% of health and refills the clip | 50 |
Concentration Module |
Gun | When shields are 20% or lower: +10% Weapon Accuracy | 50 |
Coolant Unit |
Gun | Increases clip size by 20% when special ammo is active | 50 |
Plasma Charge System |
Gun | (Non-shotgun weapon) Fires direct-line explosive plasma bolts; charges weapon to fire a devastating blast (Shotgun) Fires direct-line explosive plasma bolts (each less damage than normal rounds), charges weapon for a more devastating blast | 200 |
Ricochet System |
Gun | Each projectile can bounce off flat surfaces | 100 |
Seeking Plasma System |
Gun | Changes weapon projectile to seeking plasma bolts | 100 |
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