Trip Mine

Category
Combat Skills
Type
Combat Power
Trigger Radius
0.5m
Laser Range
5m
Maximum Damage
1350
Damage Radius
8m
Power Cell Capacity
2

Trip Mine is a Skill in Mass Effect Andromeda.  

 

Trip Mine Information

 

Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

 

 

Trip Mine Strategies

  • Effective near choke points where enemies must cross or when there are too many avenues of approach to defend they can be used to deter approach though unguarded areas.
  • ??
  • ??

 

 

Trip Mine Upgrade Ranks

 

Rank
Bonus 
2
Power Cells: +1 Power Cell Capacity
3
Damage & Force: +15% Damage, +15% Force
4

Sensor Range: Increases proximity trigger radius and laser sensor distance.

  • +100% Proximity Radius
  • +60% Laster Range (m)

OR

Power Cells: +1 Power Cell Capacity

5

Damage & Force: +30% Damage, +30% Force

OR

Blast Radius: +30% Blast Radius

6

Detonator: Mines act as combo detonators for all affected enemies. +30% Combo Detonation Damage

OR

EMP: Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations. 

  • Stun Duration: 2s
  • +35% Damage vs. Shields

 




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