Remnant Tech Augmentations
These augmentations are "Researched", meaning they may only be purchased one time, and if you apply them to an item you will have to deconstruct it to retrieve the augmentation. In order to buy the augmentation, you will need to spend "Research Data" of each kind of Tech. Click on the header to sort
Name | Type | Description | Cost |
---|---|---|---|
Beam Emitter |
Gun | Changes weapon-fire type to an energy beam >Important note: does DOT; single shot weapons (non-automatic) only animate for 0.25s, thus dealing 25% damage, desipte no stat changes being listed. | 200 |
Cryo Condenser |
Gun, Legs | (Weapon) Cryo ammo freeze duration: +100% (Legs) On jump melee, Cryo Blast: +50% Cold Damage | 50 |
Shield Disruptor |
Gun, Legs | (Weapon) Disruptor ammo: +25% Shield Damage (Legs) On jump melee, Shock Blast: +50% Electrical Damage | 50 |
Heat Inducer |
Gun, Legs | (Weapon) Incendiary ammo: +25% Damage (Legs) On jump melee, Inferno Blast: +50% Heat Damage | 50 |
Shield Oscillator |
Gun, Chest | (Weapon) When clip empties: Restores 25% shields (Chest) On enemy killed: Restores 25% shields | 200 |
Shield Sensors |
Gun, Chest | (Weapon) 25% chance to gain 50% clip ammo when shields are broken (Chest) 25% chance to recover 10% of health when shields are broken | 50 |
Power Booster |
Gun, Chest | (Weapon) When current clip is full: +20% Power Damage (Chest) When health is 30% or less: +25% Power Status Effect Duration | 100 |
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