Tap Button: Throws a grenade that causes massive area damage after a 2 second fuse.
Hold Button: Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long.
Activation requires one power cell from Omni Grenade's limited power cell supply.
|Combat Power||Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers.|
Deploys a temporary energy barricade that will boost shield regeneration for everyone who takes cover behind it. Upgraded versions provide additional combat bonuses for allies.
Activation requires one power cell from Barricade's limited power cell supply.
|Combat Power||Temporarily vents weapon heat via armor to improve thermal clip efficiency and boost weapon firing rates.|
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.
Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Fires krogan-designed shells that burst into shrapnel upon impact. Shrapnel damage is reduced against armored enemies.
Activation requires one power cell from Flak Cannon's limited power cell supply.
|Combat Passive||Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.|
|Combat Passive||Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.|
|Combat Passive||Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.|
|Combat Passive||Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities.|
|Combat Passive||Intense physical and survival training designed to improve a combatant's stamina and versatility in battle. Improves Max Health and shields by a set percentage.|
|Combat Passive||Increases combat power damage with each skill point invested in the Combat Skill Group.|
|Combat Passive||Drack has centuries of experience and pure krogan instinct to help improve his offensive capabilities.|
|Combat Passive||Drack's years of experience and natural krogan toughness make him very hard to kill.|
|Combat Passive||The combination of Vetra's military training and her experiences as a smuggler improves her offensive capabilities.|
|Combat Passive||Vetra's gear and training improves her ability to survive hostile encounters.|