Assault Rifles (Skill) |
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Category |
Combat Skills |
Type |
Combat Passive |
Assault Rifle Damage |
+2% |
Assault Rifles (Skill) is a Skill in Mass Effect Andromeda.
Assault Rifles (Skill) Information
Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.
Increases assault rifle damage with each skill point invested in the Combat Skill Group.
Assault Rifles (Skill) Strategies
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Assault Rifles (Skill) Upgrade Ranks
Rank |
Bonus |
2 |
Accuracy: Increases assault rifle accuracy with each skill point invested in the Combat Skill Group.
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3 |
Stability: Improves assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group.
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4 |
Weight: -25% Assault Rifle Weight OR Spare Ammo: +15% Assault Rifle Spare Ammo |
5 |
Reload: +15% Assault Rifle Reload Speed OR Clip Size: +25% Assault Rifle Clip Size |
6 |
Shatter Defenses: Enemies hit by assault rifle fire take increased damage from all sources by 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec. OR Critical Hits: Increases headshot and other weak point damage from assault rifles, in addition to improved aiming.
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So does that mean that when you research rank 2 with 2 points you get an additional 4% damage on top of the already acquired 2% ?
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